I will reply in line for the sake of argument. Take these for what they are, and not attacks at people.
-Tanks had issues with Rune of Blood contributing to a few heals for the boss. Not good considering the DPS were split on the Blood Puppies.
-DPS on the Blood Beasts. With 3 ranged and 2 Bloodies, we had a difficult time knocking them out, with enough time to DPS the boss before the next Bloodies spawned. Each hit from a Bloodie gives him another stack. And those hits don't tickle squishies.
Ranged DPS was abysmal. PERIOD
Xelian and Bo mentioned asking Andro to go Elemental next time for the additional DPS and the Thunderstorm knock back. If we do the Thunderstorm trick, it's a good idea to keep them coming down one lane as described in the Tankspot strat linked above. Maybe we could do Thunderstorm or... Maybe we could pay for Skree to have a Frost spec or Blast wave spec? (I would pitch in to the "Send Skreeonk to the Academy for Re-Programming" Fund (SSARP for short).
While Andro is more than willing. His gear is not. Andro's primary job is healing for us currently. His gear does not meet the raid's requirements and that makes gearing his healing set up a priority if he is to continue healing for Stoli. Asking him to fully gear up 2 specs is absurd, it was just an idea that was thrown on the table.
We are running 3 healers currently. Having skree respec to a CC mage spec will only hurt our lack of DPS more.
Also, what about sacking Xelian's pet for more dps.
1) Xelian sacking his pet would kill his DPS regardless of any of its other benefits.
2) Xelian is a destro lock, not demonologist
3) Pet sac was removed in 3.1 (http://www.wowwiki.com/Demonic_Sacrifice
-Tanks; Rose and I had some Rune of Blood debuff timing issues but we fixed it. My DBM timer was a trickster so I stopped watching it.
-Heals; looked smooth as silk until we had 4 Marks fueling the boss. 4 MFC's mean that 5 people are simultaneously taking about 5-8k damage at once, per hit. OUCH! I would never want to heal this fight, ever.
-Slows; off the bat, the mobs were slowed but they weren't dealt with before they reached the edge of the slowed zone. Chains of Ice were a nice aid on the one that wasn't killed first. Again, I think setting up a path for the little beasties to follow is the way to go (yah, a broken record, whatever).
Tanks: It is what it is. You guys learned your rythym well.
Heals: We never had more than 3 marks. 2 marks requires a dedicated healer. When we got 3 it became, "who do I let die?"
Slows: Vore is frickin' on the mark! He did awesome with his CC. Lack of DPS makes everything else a non-issue at the moment.
We could pick a side and the critter on that side will always be killed first. The critter on the opposite side will always get the Ice Chains from Vore since he can only chain one at a time (I think).
12 yard range makes this VERY difficult, and they don't have a set aggro table.
Take a good look at gear and gems and enchants. Are they maxxed? What would your mom, Xelian or Bogre think of your DPS gear set? Would they tell you to collect more badge gear, gem/chant and hit the dummies, HARD? Or would they sit back and nod approval? I know I still need the badge shoulders and chest piece. I will see some of you in the Dungeon Tool for sure.
I expect everybody to have the best possible gear they can get. ICC is iLvl251+. Triumph badges are are candy. I expect EVERYBODY to be in full 232 gear with proper geming and proper enchants as recommended by EJ for your role and spec. ToC is pointless to farm and ToGC we can't do. That leaves us raiding ICC right at the brink of destruction.
In order for us to continue to raid, its time for us we need to trim the fat. Everybody picks up the slack and gets their stuff the best possible. Inevitably, this means I may end up having to cut people if they can't pick up their slack.